Things I can’t resist doing in games #3

I’m a pretty chatty person in real life, as well as a good listener. I do have a tendency to interrupt people when I’m excited about a topic, however. In games, on the other hand, I switch between being a profuse dialogue reviewer and feverishly skipping past conversations because I’ve already played this game a hundred times/ really couldn’t care less/ read the subtitles instead. I’m mostly a dialogue devourer, much to the annoyance of my partner.

Much like my obsession with in-game hoarding, I can’t help but explore practically every dialogue option available – even if that means interacting with the same NPC over and over AND OVER AGAIN until they start repeating themselves. NPC’s nowadays are full of valuable information, no matter how obscure it is. They can fill you in about recent happenings about town, that your outfit looks like crap or that they prefer steel armour and even give you little hints about certain characters and quests.

In games like Mass Effect and Dragon Age where dialogue is absolutely key, I am in my element. I like to think that games have guided my moral compass (and/or I know that top-right is Paragon and bottom-right is Renegade, excluding interrupts) and I can make both calculated and quick-response decisions to various in-game scenarios. Unfortunately, if I am faced with a multiple choice decision, I usually have the foresight to save beforehand so that I can reload and pursue all the options in order to make the best decision; an annoyingly difficult playing style with games like The Witcher where you may not see the ramifications of your actions until literally hours and hours of gameplay later.

Fallout 4_20151111235608
Explore ALL the dialogue choices!

The plus side of having so many dialogue choices is that it means there is a definite re-playability aspect of a game, i.e. complete a game first-try as a goody-two-shoes, the second as a deviant, cannibalistic mess.  The downside to replaying a conversation-heavy game is that, once I memorise certain parts of the game, I tend to skip furiously past them, which doesn’t exactly help nor please the person whom you might be showing the game to for the first time.

I also play the majority of my games with the subtitles on to get through games slightly faster; I am a very quick reader, which is another reason I skip ahead most of the time; I’ve already read the chat, so I don’t really want to stand here listening to you drivel on for another five minutes, guy. In doing so, I forget that whoever I’m gaming with – usually J – might not read as fast as I do, meaning they miss a lot of the game, which involves a lot of reloading or having to YouTube the parts they miss.

Lurtch
Geralt of Rivia: Forever exasperated.

Basically, if there’s a lot of chat to be had, I will dedicate the majority of my gaming hours to increasing my Speech craft/ Charisma/ whatever skills to achieve the best dialogue options possible, as well as increasing my understanding of the world I’m playing in. Plus, in-game chat, jokes and puns are incredible, with gems such as:

  • “Careful with that fire, Mage!”;
  • “Mhm, thanks bunches”,
  • “Your “Joker” pilot insists I call myself “Prothy the Prothean.” I insisted he allow me to throw him out the airlock”,
  • “Thought I’d shoot my way out, mix things up a bit.”
  • “*Sigh* Fine.”
  • And the iconic: “Can it wait for a bit? I’m in the middle of some calibrations…”

What’s your favourite quote from a video game? Comment, like and subscribe!

GN

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